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Author Topic: Exceeded limit of 1 'game_map_mp assets'?  (Read 354 times)

mckayzswag

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Exceeded limit of 1 'game_map_mp assets'?
« on: February 24, 2012, 08:01:58 PM »
I have an issue

I tried solving this and I can't seem to get it to work. I tried re-installing mod tools several times, and I don't know if this would solve it but it still gives me the same error everytime I run a map/mod through launcher. It loads for about 2 seconds, freezes and crashed my cod waw and gives me this error in the console and in a pop up window. Exceeded limit of 1 'game_map_mp assets'

I need to know how to fix this because I need to test my maps on a certain mod so when it is uploaded to the server it will not crash it. So by fixing this I could actually test my maps and see errors, and etc. I've asked around but have gotten no replies.

Help would be much appreciated if anyone knows how to fix this.

I've asked around on several other forums, but I never get any help and most of the times things don't work, so what could be causing this? Thanks! :)
« Last Edit: February 24, 2012, 08:03:46 PM by mckayzswag »

mckayzswag

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Re: Exceeded limit of 1 'game_map_mp assets'?
« Reply #1 on: February 25, 2012, 08:44:28 PM »
Nothing? Seriosuly, this error is becoming annoying.  >:(

mckayzswag

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Re: Exceeded limit of 1 'game_map_mp assets'?
« Reply #2 on: February 28, 2012, 06:50:13 PM »
Ok was able to get the console log and here it is:

Code: [Select]
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
fs_game is write protected.
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1920 x 1080 window at (104, 0)
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
DirectX reports 1024 MB of video memory and 3962 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
Com_TouchMemory: 0 msec. Using sum: 0

------- sound system initialization -------
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
 "mis_01" = "0".
 "mis_difficulty" = "00000000000000000000000000000000000000000000000000".
 "cheat_points" = "0".
 "cheat_items_set1" = "0".
 "cheat_items_set2" = "0".
 "takeCoverWarnings" = "7".
 "r_gamma" = "1".
 "snd_volume" = "".
 "ps3_voiceSpeakerGain" = "".
Hostname: Brian-PC
PC IP: 192.168.1.2
end $init 794 ms
--- Common Initialization Complete ---
fs_game is write protected.
Customezied arena file not found: mod.arena
Waited 269 msec for asset 'loadscreen_mak' of type 'material'.
Waited 6 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 3 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 2 msec for asset 'loadscreen_see1' of type 'material'.
Waited 1 msec for asset 'loadscreen_see2' of type 'material'.
Waited 7 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 1103 msec for missing asset "loadscreen_barebones".
Error: Could not load material "loadscreen_barebones".
Error: Could not load material "loadscreen_colours".
Error: Could not load material "loadscreen_cube".
Error: Could not load material "loadscreen_dark_neon".
Error: Could not load material "loadscreen_maze1".
Error: Could not load material "loadscreen_q3ctf3".
Error: Could not load material "loadscreen_the_fall".
Working directory: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War
Huffman Took 1 Milliseconds
Save Message First Frame Shown: 2210
Connecting to Demonware...
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(11 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames....
Populated dw_user dvars with 3 accounts
Brianisaweso
McKayzSwag
secretsauce is zR09L00;
DW_AUTHORIZING McKayzSwag
DW_AUTHORIZED (66 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS

Checking for new version
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
DW_LOGON_CHECKPROFILEEXISTS
DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists..
.
..
...
....
.....
......
.......
........
.........
.........8 friends, populating list..
g_numFriends is now 1
g_numFriends is now 2
g_numFriends is now 3
g_numFriends is now 4
g_numFriends is now 5
g_numFriends is now 6
g_numFriends is now 7
g_numFriends is now 8
starting to get public profiles for 8 friends..
.
..
...
....
....We have 0 outgoing proposals
.
..
...
....
.....
......
.......
........
.........
.........Messages retrieved ok
.
..
...
....
.....
......
.......
........
.........
..........
...........
............
.............
..............
...............
................
.................
..................
...................
....................
....................Profile exists!

DW_LOGON_COMPLETE
starting to get public profiles for 8 friends..
Hostname: Brian-PC
PC IP: 192.168.1.2
Controller #0 signed in to live
Error: line 317: Invalid line in playlist 0
Error: line 322: Invalid line in playlist 0
Error: line 327: Invalid line in playlist 0
Error: line 332: Invalid line in playlist 0
Setting playlist version to 102 for controller 0

Local: 1.7.1263  Remote: 1.7.1263
Got friend profiles OK!
updating profile info for friend roger7
found server for friend at index 0
updating profile info for friend davidshrek
Client: nulling invite info for friend davidshrek
updating profile info for friend VAUGHAN1988
Client: nulling invite info for friend VAUGHAN1988
updating profile info for friend VAUGHAN2002
Client: nulling invite info for friend VAUGHAN2002
updating profile info for friend kooter6-jr
Client: nulling invite info for friend kooter6-jr
updating profile info for friend SuPeRsTaR---
Client: nulling invite info for friend SuPeRsTaR---
updating profile info for friend VAUGHAN1980
Client: nulling invite info for friend VAUGHAN1980
updating profile info for friend CHOCOLATEY
Client: nulling invite info for friend CHOCOLATEY
Got friend profiles OK!
updating profile info for friend roger7
found server for friend at index 0
updating profile info for friend davidshrek
Client: nulling invite info for friend davidshrek
updating profile info for friend VAUGHAN1988
Client: nulling invite info for friend VAUGHAN1988
updating profile info for friend VAUGHAN2002
Client: nulling invite info for friend VAUGHAN2002
updating profile info for friend kooter6-jr
Client: nulling invite info for friend kooter6-jr
updating profile info for friend SuPeRsTaR---
Client: nulling invite info for friend SuPeRsTaR---
updating profile info for friend VAUGHAN1980
Client: nulling invite info for friend VAUGHAN1980
updating profile info for friend CHOCOLATEY
Client: nulling invite info for friend CHOCOLATEY
Imp read successful
Imp read successful
Imp read successful
Imp read successful
PATCH Imp read successful
Upload Bandwidth: 4130.06 Kbits/s
Download Bandwidth: 0.00 Kbits/s
]/devmap mp_no_mans_land
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile mp_no_mans_land_load
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\mp_no_mans_land_load.ff'
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: mp_no_mans_land
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 1024 MB of video memory and 3872 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Customezied arena file not found: mod.arena
Save Message First Frame Shown: 14093
Database: Assets Sync Started
Database: Assets Sync Finished
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\video\mp_no_mans_land_load.bik because: Error opening file.
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\raw\video\mp_no_mans_land_load.bik because: Error opening file.
R_Cinematic_BinkOpen 'mp_no_mans_land_load' failed: BinkOpen: Error opening file.; trying default.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_mp_no_mans_land
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_mp_no_mans_land.ff'
Database: Assets Sync Finished
Loading fastfile mp_no_mans_land_patch
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\mp_no_mans_land_patch.ff'
Loading fastfile 'default'
used 0.72 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile mp_no_mans_land
Loading fastfile 'mp_no_mans_land'
used 54.31 MB memory in DB alloc
Error: Exceeded limit of 1 'game_map_mp' assets.


Exceeded limit of 1 'game_map_mp' assets.

Also here is a screenshot of what the error looks like.



Btw this is a multiplayer map.