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Author Topic: Der Reise Zombies - Zone Management [TUTORIAL]  (Read 3662 times)

Moosetraxx

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Der Reise Zombies - Zone Management [TUTORIAL]
« on: May 19, 2011, 01:35:28 PM »
Everybody seems to have trouble with zones, even me a few days ago, so I made this tutorial on it. Hope you can work through it I
tried to make it as simple as possible.  ::)


Zone Management Tutorial

Step 1 - First you want to place a info_volume, right click on the grid -->info-->volume
Make this the size of the inside of your room like Cinnober said, and give it these kvps (This is for your starting room)

1) "targetname" "start_zone"
2) "target" "start_zone_spawners"   (without the quotes, obviously)


Step 2 - Next, you want to make your zombie spawner, with the KVPs from Hercules Easy Zombie Tut.  Then add this kvp:

1) "targetname" "start_zone_spawners"

These zombies will get a yellow line to the center of the zone, that's what you want ;D

Step 3 - Next you have a door/debris, connected to another zone.  Lets call this zone "zone1"

We want to set a flag saying "Hey! the player is now going in this zone!" so we are going to add a KVP to the TRIGGER of the door.

1) "script_flag" "enter_zone1"

This does what is described in the quote above :P

Step 4 - Make your second zone, and set the KVPs to the following:

1) "targetname" "zone1"
2) "target" "zone1_spawners"  ******IMPORTANT****** YOU ALWAYS NEED THE "_spawners" In the target's name.

Then make your zombie spawn for that area, making sure that the KVP is:

1) "targetname" "zone1_spawners"

This should do the yellow line thingy again :D

Step 5 - You are pretty much done now, except for one thing.  You must edit your nazi_zombie_MAPNAME.gsc file located in your
[root]\raw\maps folder to set your zone names. The code you want to edit is near the bottom, and looks like this:

Code: [Select]
        add_adjacent_zone( "start_zone", "zone1", "enter_zone1" );
add_adjacent_zone( "zone1", "zone2", "enter_zone2" );

Here is a breakdown of the code:

add_adjacent_zone( "start_zone", "Yellow_zone", "enter_Yellow_zone" );
Code: [Select]
add_adjacent_zone(
This tells you that you are adding a zone adjacent to another.

Code: [Select]
"ZONENAME",
This is the zone you are leaving.

Code: [Select]
"ZONENAME2",
This is the zone you are entering.

Code: [Select]
"enter_ZONENAME2" );
This is the flag you call to on your door, saying where you are entering.

Step 6 - DO A CHECK TO MAKE SURE EVERYTHING IS THE SAME

This will save you from a constant headache. Everything must be case sensitive the same, so make sure that you have it right!  :)

(These include the zombie spawn, zone, door trigger, and .gsc)

Good Luck Zoning!  ;)

« Last Edit: May 19, 2011, 01:38:05 PM by Moosetraxx »

joshhugley

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Re: Der Reise Zombies - Zone Management [TUTORIAL]
« Reply #1 on: May 19, 2011, 05:49:57 PM »
 :D :D :D :D :D very good tut  :D :D :D :D :D

Moosetraxx

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Re: Der Reise Zombies - Zone Management [TUTORIAL]
« Reply #2 on: May 20, 2011, 02:12:58 PM »
Thanks, glad it helped ;D

cire3008

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Re: Der Reise Zombies - Zone Management [TUTORIAL]
« Reply #3 on: May 30, 2011, 08:48:13 PM »
what if my map has 1 start zone. for now

nevem_andor

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Re: Der Reise Zombies - Zone Management [TUTORIAL]
« Reply #4 on: June 06, 2011, 12:30:10 PM »
start_zone works well for me but for zone1 and zone2 is not working: / /

dwpgamer71797

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Re:
« Reply #5 on: August 17, 2011, 01:30:35 AM »
So, putting stuff like "Zone1" and stuff means that the game will allow you to enter a room without glitching out of the map,
getting stuck, or dying?
Contact Me:
---------------
PlayStation Network:  dwpgamer71797
PlayStation Network:  Game_Service
E-Mail:  17dwp97@gmail.com
Youtube:  G4M3R1797
ooVoo:  danrox17
QuickScope.Net: Dwpgamer71797

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"Everyone's good at Nazi Zombies - They just need a Ray Gun" ~ dwpgamer71797

Play SwitchView's game "Banned!" here! - http://www.customcod.com/community/index.php?topic=14589.0

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norbi91112

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Re: Der Reise Zombies - Zone Management [TUTORIAL]
« Reply #6 on: August 22, 2011, 09:18:54 AM »
Sorry for that idiot question, but this script is good? ???

   add_adjacent_zone( "start_zone", "norbi_zone", "enter_norbi_zone" );
   add_adjacent_zone( "norbi_zone", "norbi_zone2", "enter_norbi_zone2" );

Cinnober

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Re: Der Reise Zombies - Zone Management [TUTORIAL]
« Reply #7 on: August 22, 2011, 10:03:36 AM »
Yes you have figured it out :-)
THIS IS MY SIGNATURE !! ALL BELOW IS MY SIGNATURE !!
------------------------------------------------------------
Links for Tutorials / Usefull stuff
How To Install & Run Custom Zombie Maps
Sniperbolt Tutorial Map v2.0(DER RIESE Style)
Working Sounds
Script Placer / MrHankey App
Zone Setup Tutorial
Add dogs in v1.4 map
Remove dogs in v1.4 map
Zombie Riser Tutorial
Remove server_throttle error
-----------------------------------------------------------
Links to my Zombie map releases :
Stahlwerk
Cinnoscrib
The Box
Sniper

ryan39

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Re: Der Reise Zombies - Zone Management [TUTORIAL]
« Reply #8 on: August 22, 2011, 10:04:41 AM »
Yes its fine
________________________________
My Maps

Nazi_Zombie_WarZone - 37% Done.

AceGamer445

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Re: Der Reise Zombies - Zone Management [TUTORIAL]
« Reply #9 on: September 04, 2011, 07:14:55 PM »
I'm having trouble figuring out where the code goes for the .gsc file. I entered the correct code into the file and saved it. Then I recompiled the map and started up my game. I loaded my map in the console but halfway through loading it stops and gives me an error that says "bad syntax." I'm assuming it's cuz I put the code in the wrong place. Can somebody put me in the right direction and help me with this? :P

EDIT: Nvm, I removed the code since I'm using scripts from Nacht but now my zombies just sit at the spawn and die after 5 seconds. Do zones work for Nacht based maps? If so then how do I fix this problem?

EDIT 2: Actually the problem was I forgot to compile paths so now I did that and the zombies work properly. But I still get zombies spawning even if I don't have the area unlocked and they go to the wrong window. I feel like such a noob right now :P.
« Last Edit: September 04, 2011, 08:19:31 PM by AceGamer445 »

dwpgamer71797

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Re:
« Reply #10 on: September 05, 2011, 09:59:32 AM »
Sorry for that idiot question, but this script is good? ???

   add_adjacent_zone( "start_zone", "norbi_zone", "enter_norbi_zone" );
   add_adjacent_zone( "norbi_zone", "norbi_zone2", "enter_norbi_zone2" );

F U.
Contact Me:
---------------
PlayStation Network:  dwpgamer71797
PlayStation Network:  Game_Service
E-Mail:  17dwp97@gmail.com
Youtube:  G4M3R1797
ooVoo:  danrox17
QuickScope.Net: Dwpgamer71797

---------------------------------

"Everyone's good at Nazi Zombies - They just need a Ray Gun" ~ dwpgamer71797

Play SwitchView's game "Banned!" here! - http://www.customcod.com/community/index.php?topic=14589.0

Join the Delta Squad today! - http://battlelog.battlefield.com/bf3/platoon/2832655391539918052/

-!FoX!-

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Re: Der Reise Zombies - Zone Management [TUTORIAL]
« Reply #11 on: September 13, 2011, 08:10:39 AM »
Aaaam Can I split the info volumes? because i split it but the zombies won't drop poverups...  :'(
Released maps:
nazi_zombie_FoX_bank

Maps are in progress:
nazi_zombie_FoX_disco
nazi_zombie_FoX_Castle
nazi_zombie_FoX_HELP

http://profile.xfire.com/halpofa

dwpgamer71797

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Re: Der Reise Zombies - Zone Management [TUTORIAL]
« Reply #12 on: September 13, 2011, 08:33:30 AM »
Sorry for that idiot question, but this script is good? ???

Sorry for that idiot Avatar. >:(
Contact Me:
---------------
PlayStation Network:  dwpgamer71797
PlayStation Network:  Game_Service
E-Mail:  17dwp97@gmail.com
Youtube:  G4M3R1797
ooVoo:  danrox17
QuickScope.Net: Dwpgamer71797

---------------------------------

"Everyone's good at Nazi Zombies - They just need a Ray Gun" ~ dwpgamer71797

Play SwitchView's game "Banned!" here! - http://www.customcod.com/community/index.php?topic=14589.0

Join the Delta Squad today! - http://battlelog.battlefield.com/bf3/platoon/2832655391539918052/

Bookable

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Re: Der Reise Zombies - Zone Management [TUTORIAL]
« Reply #13 on: September 13, 2011, 10:01:36 AM »
Aaaam Can I split the info volumes? because i split it but the zombies won't drop poverups...  :'(

powerups don't drop based on the info volume. They drop in areas where the playable_area trigger multiples are at.

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Re: Der Reise Zombies - Zone Management [TUTORIAL]
« Reply #14 on: September 14, 2011, 01:23:04 AM »
oooh so i use playable area and info_volume-s too?
Released maps:
nazi_zombie_FoX_bank

Maps are in progress:
nazi_zombie_FoX_disco
nazi_zombie_FoX_Castle
nazi_zombie_FoX_HELP

http://profile.xfire.com/halpofa